Topic · 04 of 08

Entertainment & Culture

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Entertainment & Culture

Monolith Soft Reveals Its Deep Role in Zelda: Tears of the Kingdom | Modeling, Programming & Animation Teams Speak Out

Monolith Soft published three consecutive interviews revealing its extensive contributions to Zelda: Tears of the Kingdom. From designing Horriblin to handling 120,000 Fuse combinations, building Tulin's bird-like AI, and solving Frost Gleeok's speed-limit issues, discover how this Nintendo subsidiary shaped one of gaming's greatest open-world adventures.

Entertainment & Culture

Capcom's Pragmata Finally Launches April 17: Five Years of Delays Lead to a Genre-Defying Lunar Sci-Fi Action Game

Capcom's brand-new IP Pragmata launches April 17, 2026 after years of delays. Featuring RE Engine visuals, a unique combat system blending gunplay with real-time hacking puzzles, and a heartfelt sci-fi story on the Moon. We break down the demo reception, Japanese reactions, and what makes this Capcom's boldest new bet since Devil May Cry.

Entertainment & Culture

Hideki Kamiya's 30-Year Legacy in One Book: KADOKAWA Releases 'The World of Hideki Kamiya' Featuring Bayonetta, Okami, and DMC Development Secrets

KADOKAWA has released 'The World of Hideki Kamiya,' a 176-page book covering the legendary game designer's 30-year career. Featuring hundreds of concept art pieces and 150,000 characters of commentary on Bayonetta, Okami, Devil May Cry, and more. We explore its contents and the prospects for an English edition.