Sony will stop producing discs for new PlayStation games from January 2028, going download-only. Here's what it means for physical culture, the used-game market, ownership, and how it compares to Xbox, PC and Nintendo.
Shueisha, the publisher behind ONE PIECE, revealed Wild Wild Eden, an original game that uses none of its manga IP. Co-developed with a Malaysian studio, this open-world survival RPG treats monsters as family, not tools. Steam Early Access is planned for spring 2027. Here's what sets it apart in the crowded post-Palworld field.
Breaking down Game*Spark's interview with director Naoki Hamaguchi: postgame bosses tougher than the final boss, Knights of the Round, an auto-leveling story-focus option, the Wear system, Vincent and Cid in combat, and the snowboard going canon.
Fumito Ueda, the creator of ICO and Shadow of the Colossus, revealed gen ATLAS at Summer Game Fest 2026: a sci-fi action game about piloting a giant robot on a ruined planet, his first title in a decade and his first ever to leave PlayStation.
Tekken 8 game director Kohei Ikeda has left Bandai Namco after 20 years, the third series lead to exit in roughly nine months after Katsuhiro Harada. We unpack his career, what his statement does and doesn't say, the backdrop of fan backlash, and whether he'll reunite with Harada at VS Studio SNK.
SNK has told 4Gamer that its Metal Slug 30th Anniversary Project is not a one-year celebration but the start of a long-term franchise rebuild. Three staff, led by chief producer Naoto Abe, opened up about the new game's direction (home consoles and PC), behind-the-scenes development lore (the tank was originally the player character), and how they plan to turn a beloved arcade icon into SNK's number-one brand. Here is what overseas fans need to know.
Katsuhiro Harada launched VS Studio under SNK. Shinji Mikami's Unbound was absorbed by Korea's SHIFT UP. Daisuke Taka burned through his savings to go solo. As Japan's most celebrated game creators strike out on their own, the capital keeping them afloat is overwhelmingly Saudi and Korean. Here's why Japan's own giants can't fund their stars, and why foreign money can.
Japanese Unreal Engine studio Historia has unveiled REAL MOON Studio, a lunar digital twin recreating a 240km by 240km stretch of the Moon's south pole. Built on joint research with JAXA, it lets engineers rehearse rover routes, preview camera shots, and plan lunar bases - a look at how game-engine technology is quietly joining the global Moon race.
M2, the studio beloved by retro shoot 'em up fans, has cancelled Ubusuna, a shmup it spent 12 years building. The reason: the departure of Hiroshi Iuchi, the creator of Ikaruga and Radiant Silvergun. Here is what the cancellation means, and what it says about Japan's shrinking shmup scene.
Two key Capcom executives explained their AI strategy to 4Gamer: 3,000 hours of QA collapsed to 72 hours by AI, 30,000+ hours of monthly autonomous playtesting, and a three-layer architecture combining Google's Gemini with Capcom's own art-director models. As the DLSS 5 backlash and ResetEra debates continue, here's why Capcom insists AI is for 'releasing creator potential', not making art.
Shueisha Games — the gaming arm of Japan's iconic Weekly Shonen Jump publisher — has reopened a worldwide pitch program with one striking condition: you don't need to be a game developer. Just a proposal and a portfolio. Here's what the deal actually looks like.
Free iOS collection ONE-DOT GAMES, built on the minimalist concept Kenji Eno (D, Enemy Zero) left behind in 2009, launched on May 17, 2026. University students who never knew him are now carrying the torch.
Nintendo's first-party Switch 2 title 'Yoshi and the Mysterious Book' is reportedly built on Unreal Engine 5 — a first for any Nintendo-published game. We unpack how dataminers cracked the case, why Switch 2's UE5 performance has been a worry, what this means for future ports, and whether this small platformer is quietly Nintendo's biggest engine pivot yet.
Just four months after exiting Bandai Namco, Tekken series director Katsuhiro Harada has launched VS Studio SNK with longtime rival SNK as parent company. We unpack the 90s-spirited mission, the Yonemori/Oda reunion, and the divided fighting game community reaction—including the Saudi ownership question r/Fighters can't stop debating.
SEGA Sammy officially confirmed the cancellation of its 'Super Game' initiative in its FY2026 earnings, ending a 5-year plan to build a live-service mega-title aimed at 100 billion yen in lifetime sales. We break down why Sonic Rumble Party underperformed, why Rovio took another impairment hit, how 100+ developers were shifted to mainstay IP full games like Like a Dragon and Sonic, and how this fits the broader collapse of the GaaS gold rush following Concord, Suicide Squad, and Sony's own cancellations.
SEGA Sammy Holdings reported its FY2026 results: record revenue of 487.5 billion yen ($3.1B, +13.7% YoY) was wiped out by 58.8 billion yen in special losses tied to Rovio Entertainment (Angry Birds) and Stakelogic, producing the company's first net loss in 11 years. We unpack the impairment, the international community's skepticism about the 776 million-dollar Rovio acquisition, the deprioritization of F2P, the redeployment of 100+ developers onto full-game projects, and SEGA's bet on four new mainstay-IP titles ahead of Sonic's 35th anniversary.
Konami Group reports record-breaking FY2026 results—revenue ¥493.6B, net income ¥100B, third consecutive year of record highs—and unveils a stacked 2026 lineup: Castlevania: Belmont's Curse, Silent Hill Townfall, Metal Gear Solid Master Collection Vol. 2, Suikoden revival, and aggressive Switch 2 deployment.
Sony Group's FY2025 results: record $9.2B operating profit on $79.5B in sales — but net income fell 3.4% as the Honda EV joint venture imploded. PS5 cumulative sales hit 93.6M units, the memory crunch forced Sony to throttle PS5 production, and a fresh TSMC deal cements its image-sensor empire. With Crunchyroll, Demon Slayer's $750M global hit, and a $3.2B buyback, this is the IP conglomerate Disney should be watching.
SEGA and RGG Studio just dropped the theme song for STRANGER THAN HEAVEN, and the lineup is wild: Snoop Dogg, Ado, Official Hige Dandism's Satoshi Fujihara, and Tori Kelly on a single track. We break down Ado's record-breaking Hibana world tour (500,000 fans across 33 cities), Higedan's anime-fueled global rise via Spy x Family and Tokyo Revengers, Snoop Dogg's long history of collaborating with Japanese artists, and how international gaming and music communities are reacting to this Pacific-spanning collision.
MAGES. has set August 20, 2026 as the release date for STEINS;GATE RE:BOOT, launching simultaneously on PS4/PS5/Xbox Series X|S/Switch/Switch 2/PC. The remake adds new worldlines, new endings, fully redrawn CG, and re-recorded voices — and Western VN fans are already debating how it stacks up against ELITE.