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#Game Development

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Entertainment & Culture

Nintendo's Palworld-Related Patent Rejected in Japan: 2013 Fan-Made Pokémon Game Was the Key

Japan's Patent Office has issued a final rejection of Nintendo and The Pokemon Company's application for a touchscreen creature-capture patent. The decisive prior art was a 2013 fan-made 3D Pokemon video, and the examiner dismissed Nintendo's argument that a copyright-infringing video cannot count. Here is what it means for the Palworld lawsuit, fact separated from speculation.

Entertainment & Culture

Wild Wild Eden: Shueisha Games' Anime Monster-Taming Survival RPG Hits Steam in 2027

Shueisha, the publisher behind ONE PIECE, revealed Wild Wild Eden, an original game that uses none of its manga IP. Co-developed with a Malaysian studio, this open-world survival RPG treats monsters as family, not tools. Steam Early Access is planned for spring 2027. Here's what sets it apart in the crowded post-Palworld field.

Entertainment & Culture

Gen ATLAS: Fumito Ueda's New Game Ends a Decade-Long Wait

Fumito Ueda, the creator of ICO and Shadow of the Colossus, revealed gen ATLAS at Summer Game Fest 2026: a sci-fi action game about piloting a giant robot on a ruined planet, his first title in a decade and his first ever to leave PlayStation.

Entertainment & Culture

Metal Slug Interview: SNK Devs on Rebuilding the Franchise, Not Just Throwing a Party

SNK has told 4Gamer that its Metal Slug 30th Anniversary Project is not a one-year celebration but the start of a long-term franchise rebuild. Three staff, led by chief producer Naoto Abe, opened up about the new game's direction (home consoles and PC), behind-the-scenes development lore (the tank was originally the player character), and how they plan to turn a beloved arcade icon into SNK's number-one brand. Here is what overseas fans need to know.

Entertainment & Culture

Saudi and Korean Money Is Funding Japan's Star Game Developers — and Japan Can't Compete

Katsuhiro Harada launched VS Studio under SNK. Shinji Mikami's Unbound was absorbed by Korea's SHIFT UP. Daisuke Taka burned through his savings to go solo. As Japan's most celebrated game creators strike out on their own, the capital keeping them afloat is overwhelmingly Saudi and Korean. Here's why Japan's own giants can't fund their stars, and why foreign money can.

Technology

Capcom's AI Pitch to Wary Gamers: 'We Don't Use AI to Make Art'. Inside the 30,000 Monthly Hours of Automated Testing on Monster Hunter

Two key Capcom executives explained their AI strategy to 4Gamer: 3,000 hours of QA collapsed to 72 hours by AI, 30,000+ hours of monthly autonomous playtesting, and a three-layer architecture combining Google's Gemini with Capcom's own art-director models. As the DLSS 5 backlash and ResetEra debates continue, here's why Capcom insists AI is for releasing creator potential, not making art, and why its no-AI-assets pledge predates the Nvidia row rather than answering it.