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#Game Development

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Entertainment & Culture

Wild Wild Eden: Shueisha Games' Anime Monster-Taming Survival RPG Hits Steam in 2027

Shueisha, the publisher behind ONE PIECE, revealed Wild Wild Eden, an original game that uses none of its manga IP. Co-developed with a Malaysian studio, this open-world survival RPG treats monsters as family, not tools. Steam Early Access is planned for spring 2027. Here's what sets it apart in the crowded post-Palworld field.

Entertainment & Culture

Gen ATLAS: Fumito Ueda's New Game Ends a Decade-Long Wait

Fumito Ueda, the creator of ICO and Shadow of the Colossus, revealed gen ATLAS at Summer Game Fest 2026: a sci-fi action game about piloting a giant robot on a ruined planet, his first title in a decade and his first ever to leave PlayStation.

Entertainment & Culture

Metal Slug Interview: SNK Devs on Rebuilding the Franchise, Not Just Throwing a Party

SNK has told 4Gamer that its Metal Slug 30th Anniversary Project is not a one-year celebration but the start of a long-term franchise rebuild. Three staff, led by chief producer Naoto Abe, opened up about the new game's direction (home consoles and PC), behind-the-scenes development lore (the tank was originally the player character), and how they plan to turn a beloved arcade icon into SNK's number-one brand. Here is what overseas fans need to know.

Entertainment & Culture

Saudi and Korean Money Is Funding Japan's Star Game Developers — and Japan Can't Compete

Katsuhiro Harada launched VS Studio under SNK. Shinji Mikami's Unbound was absorbed by Korea's SHIFT UP. Daisuke Taka burned through his savings to go solo. As Japan's most celebrated game creators strike out on their own, the capital keeping them afloat is overwhelmingly Saudi and Korean. Here's why Japan's own giants can't fund their stars, and why foreign money can.

Tech & Science

Lunar Digital Twin REAL MOON Studio: A Japanese Game Studio Recreates the Moon's South Pole

Japanese Unreal Engine studio Historia has unveiled REAL MOON Studio, a lunar digital twin recreating a 240km by 240km stretch of the Moon's south pole. Built on joint research with JAXA, it lets engineers rehearse rover routes, preview camera shots, and plan lunar bases - a look at how game-engine technology is quietly joining the global Moon race.

Tech & Science

Capcom's AI Pitch to Wary Gamers: 'We Don't Use AI to Make Art' — Inside the 30,000 Monthly Hours of Automated Testing on Monster Hunter

Two key Capcom executives explained their AI strategy to 4Gamer: 3,000 hours of QA collapsed to 72 hours by AI, 30,000+ hours of monthly autonomous playtesting, and a three-layer architecture combining Google's Gemini with Capcom's own art-director models. As the DLSS 5 backlash and ResetEra debates continue, here's why Capcom insists AI is for 'releasing creator potential', not making art.

Entertainment & Culture

Yoshi and the Mysterious Book Runs on Unreal Engine 5: Nintendo's First UE5 Title Tests the Switch 2

Nintendo's first-party Switch 2 title 'Yoshi and the Mysterious Book' is reportedly built on Unreal Engine 5 — a first for any Nintendo-published game. We unpack how dataminers cracked the case, why Switch 2's UE5 performance has been a worry, what this means for future ports, and whether this small platformer is quietly Nintendo's biggest engine pivot yet.

Entertainment & Culture

SEGA Officially Cancels 'Super Game': How a $640M Live-Service Mega-Project Collapsed and What It Means for Sonic, Like a Dragon, and the GaaS Era

SEGA Sammy officially confirmed the cancellation of its 'Super Game' initiative in its FY2026 earnings, ending a 5-year plan to build a live-service mega-title aimed at 100 billion yen in lifetime sales. We break down why Sonic Rumble Party underperformed, why Rovio took another impairment hit, how 100+ developers were shifted to mainstay IP full games like Like a Dragon and Sonic, and how this fits the broader collapse of the GaaS gold rush following Concord, Suicide Squad, and Sony's own cancellations.

Entertainment & Culture

SEGA Sammy Posts First Net Loss in 11 Years: $3.1B Record Revenue Wiped Out by Rovio Write-Down, F2P Cut, Four Mainstay IP Bets for FY2027

SEGA Sammy Holdings reported its FY2026 results: record revenue of 487.5 billion yen ($3.1B, +13.7% YoY) was wiped out by 58.8 billion yen in special losses tied to Rovio Entertainment (Angry Birds) and Stakelogic, producing the company's first net loss in 11 years. We unpack the impairment, the international community's skepticism about the 776 million-dollar Rovio acquisition, the deprioritization of F2P, the redeployment of 100+ developers onto full-game projects, and SEGA's bet on four new mainstay-IP titles ahead of Sonic's 35th anniversary.

Business & Finance

Sony's FY2025 Earnings Decoded: Record $9.2B Profit, 93.6M PS5s Sold, TSMC Deal, and Why Disney Should Be Worried

Sony Group's FY2025 results: record $9.2B operating profit on $79.5B in sales — but net income fell 3.4% as the Honda EV joint venture imploded. PS5 cumulative sales hit 93.6M units, the memory crunch forced Sony to throttle PS5 production, and a fresh TSMC deal cements its image-sensor empire. With Crunchyroll, Demon Slayer's $750M global hit, and a $3.2B buyback, this is the IP conglomerate Disney should be watching.

Entertainment & Culture

Snoop Dogg, Ado, Satoshi Fujihara, Tori Kelly Unite on STRANGER THAN HEAVEN Theme: Why This Unlikely Quartet Has Global Fans Buzzing

SEGA and RGG Studio just dropped the theme song for STRANGER THAN HEAVEN, and the lineup is wild: Snoop Dogg, Ado, Official Hige Dandism's Satoshi Fujihara, and Tori Kelly on a single track. We break down Ado's record-breaking Hibana world tour (500,000 fans across 33 cities), Higedan's anime-fueled global rise via Spy x Family and Tokyo Revengers, Snoop Dogg's long history of collaborating with Japanese artists, and how international gaming and music communities are reacting to this Pacific-spanning collision.