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#Game Development

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Entertainment & Culture

Metal Slug Interview: SNK Devs on Rebuilding the Franchise, Not Just Throwing a Party

SNK has told 4Gamer that its Metal Slug 30th Anniversary Project is not a one-year celebration but the start of a long-term franchise rebuild. Three staff, led by chief producer Naoto Abe, opened up about the new game's direction (home consoles and PC), behind-the-scenes development lore (the tank was originally the player character), and how they plan to turn a beloved arcade icon into SNK's number-one brand. Here is what overseas fans need to know.

Entertainment & Culture

Saudi and Korean Money Is Funding Japan's Star Game Developers — and Japan Can't Compete

Katsuhiro Harada launched VS Studio under SNK. Shinji Mikami's Unbound was absorbed by Korea's SHIFT UP. Daisuke Taka burned through his savings to go solo. As Japan's most celebrated game creators strike out on their own, the capital keeping them afloat is overwhelmingly Saudi and Korean. Here's why Japan's own giants can't fund their stars, and why foreign money can.

Technology

Capcom's AI Pitch to Wary Gamers: 'We Don't Use AI to Make Art'. Inside the 30,000 Monthly Hours of Automated Testing on Monster Hunter

Two key Capcom executives explained their AI strategy to 4Gamer: 3,000 hours of QA collapsed to 72 hours by AI, 30,000+ hours of monthly autonomous playtesting, and a three-layer architecture combining Google's Gemini with Capcom's own art-director models. As the DLSS 5 backlash and ResetEra debates continue, here's why Capcom insists AI is for releasing creator potential, not making art, and why its no-AI-assets pledge predates the Nvidia row rather than answering it.

Entertainment & Culture

Got a Game Idea? Shueisha Games Will Fund It, No Dev Experience Required

Shueisha Games — the gaming arm of Japan's iconic Weekly Shonen Jump publisher — has reopened a worldwide pitch program with one striking condition: you don't need to be a game developer. Just a proposal and a portfolio. Here's what the deal actually looks like.

Entertainment & Culture

Tekken's Harada Founds VS Studio SNK: 31-Year Tekken Veteran Reunites With Old Rivals to Build New Fighting Games

Four months after exiting Bandai Namco, Tekken series director Katsuhiro Harada has launched VS Studio SNK, with his longtime rival SNK as parent company but explicitly not as a wholly owned subsidiary. We look at the 90s-spirited mission, the Yonemori and Oda reunion, and the divided fighting game community reaction, including the Saudi ownership question r/Fighters can't stop debating.

Entertainment & Culture

SEGA Officially Cancels 'Super Game': How a $640M Live-Service Mega-Project Collapsed and What It Means for Sonic, Like a Dragon, and the GaaS Era

SEGA Sammy officially confirmed the cancellation of its 'Super Game' initiative in its FY2026 earnings, ending a 5-year plan to build a live-service mega-title aimed at 100 billion yen in lifetime sales. We break down why Sonic Rumble Party underperformed, why Rovio took another impairment hit, how 100+ developers were shifted to mainstay IP full games like Like a Dragon and Sonic, and how this fits the broader collapse of the GaaS gold rush following Concord, Suicide Squad, and Sony's own cancellations.

Entertainment & Culture

SEGA Sammy Posts First Net Loss in 11 Years: $3.1B Record Revenue Wiped Out by Rovio Write-Down, F2P Cut, Four Mainstay IP Bets for FY2027

SEGA Sammy Holdings reported its FY2026 results: record revenue of 487.5 billion yen ($3.1B, +13.7% YoY) was wiped out by 58.8 billion yen in special losses tied to Rovio Entertainment (Angry Birds) and Stakelogic, producing the company's first net loss in 11 years. We unpack the impairment, the international community's skepticism about the 776 million-dollar Rovio acquisition, the deprioritization of F2P, the redeployment of 100+ developers onto full-game projects, and SEGA's bet on four new mainstay-IP titles ahead of Sonic's 35th anniversary.

Business & Economy

Sony's FY2025 Earnings Decoded: Record $9.2B Profit, 93.6M PS5s Sold, TSMC Deal, and Why Disney Should Be Worried

Sony Group's FY2025 results: record $9.2B operating profit on $79.5B in sales, but net income fell 3.4% as the Honda EV joint venture imploded. PS5 cumulative sales hit 93.6M units, the memory crunch forced Sony to throttle PS5 production, and a fresh TSMC deal cements its image-sensor empire. With Crunchyroll, Demon Slayer's $750M global hit, and a $3.2B buyback, this is the IP conglomerate Disney should be watching.

Entertainment & Culture

Snoop Dogg, Ado, Satoshi Fujihara, Tori Kelly Unite on STRANGER THAN HEAVEN Theme: Why This Unlikely Quartet Has Global Fans Buzzing

SEGA and RGG Studio just dropped the theme song for STRANGER THAN HEAVEN, and the lineup is wild: Snoop Dogg, Ado, Official Hige Dandism's Satoshi Fujihara, and Tori Kelly on a single track. We break down Ado's record-breaking Hibana world tour (500,000 fans across 33 cities), Higedan's anime-fueled global rise via Spy x Family and Tokyo Revengers, Snoop Dogg's long history of collaborating with Japanese artists, and how international gaming and music communities are reacting to this Pacific-spanning collision.

Entertainment & Culture

Zelda Ocarina of Time Remake: The 3 Scenarios After Star Fox's Surprise Reveal

Nintendo's surprise May 7 Star Fox Direct validated months of insider leaks. The next big rumored title, a Zelda: Ocarina of Time major remake, had three competing scenarios in international gaming communities: a 2026 launch, a sync with the May 2027 live-action movie, or no remake at all. Nintendo confirmed the remake for Switch 2 at its June 9 Direct with a 2026 window and no date attached. Here is the full record of the debate and how it resolved.

Entertainment & Culture

STRANGER THAN HEAVEN Launches January 15, 2027: RGG Studio's 50-Year Saga with Snoop Dogg, Ado, and Tojo Clan Origins

SEGA and RGG Studio have set STRANGER THAN HEAVEN for January 15, 2027 on PS5, Xbox Series X|S, PC, and Xbox Game Pass day one. The 50-year saga follows half-Japanese, half-American Makoto Daito across five cities and five eras from 1915 to 1965, with Snoop Dogg, Ado, Yu Shirota, and Dean Fujioka in the cast. Here's the full breakdown of the new dual-side combat system, the Tojo Clan tease, and how the international Like a Dragon community is reacting.

Entertainment & Culture

Melty Blood: Twi-Lumina Lands in Early 2027, and Black Len Is Finally Playable

TYPE-MOON, French-Bread and Aniplex revealed MELTY BLOOD: TWI-LUMINA at EVO Japan 2026, launching early 2027 with Black Len playable at last. Refined battle systems, an eight-language launch, and what the global FGC is arguing about: rollback netcode, crossplay, and a shot at EVO Las Vegas 2027.