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#Capcom

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Entertainment & Culture

Capcom Pragmata Sequel Hinted in Earnings Q&A, Plus Its AI Line and Calm on Console Prices

On June 5, Capcom published the Q&A summary from its May 13 earnings briefing. Executives said they are weighing a sequel to Pragmata, the brand-new IP that sold 2 million copies in 16 days, restated their line that creativity stays in human hands while AI handles routine work, explained why console price hikes aren't in their plan, and detailed the catalog strategy behind a Resident Evil series that just passed 200 million lifetime units.

Entertainment & Culture

Saudi and Korean Money Is Funding Japan's Star Game Developers — and Japan Can't Compete

Katsuhiro Harada launched VS Studio under SNK. Shinji Mikami's Unbound was absorbed by Korea's SHIFT UP. Daisuke Taka burned through his savings to go solo. As Japan's most celebrated game creators strike out on their own, the capital keeping them afloat is overwhelmingly Saudi and Korean. Here's why Japan's own giants can't fund their stars, and why foreign money can.

Tech & Science

Capcom's AI Pitch to Wary Gamers: 'We Don't Use AI to Make Art' — Inside the 30,000 Monthly Hours of Automated Testing on Monster Hunter

Two key Capcom executives explained their AI strategy to 4Gamer: 3,000 hours of QA collapsed to 72 hours by AI, 30,000+ hours of monthly autonomous playtesting, and a three-layer architecture combining Google's Gemini with Capcom's own art-director models. As the DLSS 5 backlash and ResetEra debates continue, here's why Capcom insists AI is for 'releasing creator potential', not making art.

Entertainment & Culture

Capcom FY2026 Earnings: Resident Evil Requiem Hits 6.91M, Catalog Sales Drive 9th Straight Record Profit

Capcom announced FY2026 results with record net sales of 195.3 billion yen and operating profit of 75.3 billion yen, marking nine consecutive years of record profits across all earnings categories and eleven straight years of 10%-plus operating profit growth. Resident Evil Requiem sold 6.91 million units at series-fastest pace, while total annual game sales hit a record 59.07 million units. The dual-engine strategy of new releases plus catalog repeat sales is working remarkably well.

Entertainment & Culture

Pragmata Hits 1 Million Sales in 2 Days: Capcom's New IP Matches Resident Evil 2 and Street Fighter 6 on Steam

Capcom's brand-new IP Pragmata has crossed 1 million worldwide sales in just 2 days since launch. With Steam peak concurrent players hitting 68,000, it matches heavyweights like Resident Evil 2 Remake and Street Fighter 6 in Capcom's Steam portfolio. Reddit's r/gaming and ResetEra are celebrating, here's how overseas gamers and the Japanese market are reacting to this rare new-IP success.

Entertainment & Culture

SF6 Alex's Family Storyline Sparks Backlash: How 'Adoptive Father' vs. Japanese 'Sodate no Oya' Fueled a Cultural Divide

Street Fighter 6's Alex DLC revealed his marriage to Patricia, sparking massive backlash from Western fans who see it as an incestuous relationship. The controversy stems largely from translating Japanese 'sodate no oya' (a person who raised you) as 'adoptive father,' making Patricia his legal sister in English. Meanwhile, Japanese fans largely celebrate the union. We break down the cultural gap behind the divide.

Entertainment & Culture

Saudi EGDC Acquires 5% Capcom Stake: Middle Eastern Investment in Japanese Gaming Accelerates

Saudi investment firm EGDC has acquired 5.03% of Capcom's shares, bringing total Saudi-linked ownership to roughly 10%. Known as SNK's parent company, EGDC's move comes amid a broader wave of Middle Eastern capital flowing into Japanese gaming—from the $55 billion EA acquisition to expanded stakes in Nintendo. We break down the latest developments and public reactions.