The Switch 2 hit $499.99 in the US on September 1. Japan raised its price three months earlier, and Famitsu's numbers show a rush to 712,000 units in May, then 100,166 in June, with July still under April.
At CEDEC 2026, Nintendo explained how Donkey Kong Bananza's QA team kept fun exploits as features, planned for sequence breaks, and embedded testers in the dev team.
Nintendo published its 86th shareholder meeting Q&A. Beyond the stock-price headlines: Miyamoto says IP runs at nearly 100% profit versus 30% console margins, the DS/3DS backward-compatibility dodge, game-preservation friction, My Number ID checks for Pokemon cards, and the India and China playbooks.
Nintendo's stock has fallen more than 50% since its August 2025 peak, even after a record fiscal year. We unpack why, for an overseas investor audience: the Switch 2 price hike, a softer FY27 outlook, and how Nintendo stacks up against US gaming names like Roblox, Take-Two, and EA.
Nintendo's first-party Switch 2 title 'Yoshi and the Mysterious Book' is reportedly built on Unreal Engine 5, a first for any Nintendo-published game. We unpack how dataminers cracked the case, why Switch 2's UE5 performance has been a worry, what this means for future ports, and whether this small platformer is quietly Nintendo's biggest engine pivot yet.
Japanese toy, video and game distributor Happinet reported its FY26 results, with video game segment profit surging 772% year-over-year to 2.2 billion yen (about $14 million). Behind the spike: Nintendo Switch 2 and its software lineup, plus the ripple effect of a console generation transition through Japan's entire game distribution ecosystem. Here's what was happening behind Nintendo's 19.86 million unit sell-through.
Konami Group reports record-breaking FY2026 results—revenue ¥493.6B, net income ¥100B, third consecutive year of record highs—and unveils a stacked 2026 lineup: Castlevania: Belmont's Curse, Silent Hill Townfall, Metal Gear Solid Master Collection Vol. 2, Suikoden revival, and aggressive Switch 2 deployment.
Nintendo sold 19.86 million Switch 2 units in about ten months, the fastest start of any hardware it has made. On the same day, it announced a 10,000 yen price hike for Japan effective May 25, plus $50 increases in the US and Canada from September 1. Japan's 20% jump beats the 11% in the US and lands nearly four months sooner. Why Japan went first and hardest: AI-driven memory prices, a weak yen, and an arbitrage gap that made the domestic model a reseller target.
MAGES. has set August 20, 2026 as the release date for STEINS;GATE RE:BOOT, launching simultaneously on PS4/PS5/Xbox Series X|S/Switch/Switch 2/PC. The remake adds new worldlines, new endings, fully redrawn CG, and re-recorded voices, and Western VN fans are already debating how it stacks up against ELITE.
Nintendo's surprise May 7 Star Fox Direct validated months of insider leaks. The next big rumored title, a Zelda: Ocarina of Time major remake, had three competing scenarios in international gaming communities: a 2026 launch, a sync with the May 2027 live-action movie, or no remake at all. Nintendo confirmed the remake for Switch 2 at its June 9 Direct with a 2026 window and no date attached. Here is the full record of the debate and how it resolved.
TYPE-MOON, French-Bread and Aniplex revealed MELTY BLOOD: TWI-LUMINA at EVO Japan 2026, launching early 2027 with Black Len playable at last. Refined battle systems, an eight-language launch, and what the global FGC is arguing about: rollback netcode, crossplay, and a shot at EVO Las Vegas 2027.
Nintendo confirms Rhythm Heaven Groove launches July 2, 2026 on Switch, the first new entry in 11 years. Featuring music by Tsunku, 14 supported languages, and a $39.99 price tag, here's what Japanese and international fans are saying about the long-awaited return.
Capcom's brand-new IP Pragmata launches April 17, 2026 after years of delays. Featuring RE Engine visuals, a unique combat system blending gunplay with real-time hacking puzzles, and a heartfelt sci-fi story on the Moon. We break down the demo reception, Japanese reactions, and what makes this Capcom's boldest new bet since Devil May Cry.
Ampere Analysis reports third-party game revenue on Nintendo platforms hit $2.3 billion, a 76%% year-over-year jump, despite a 2.5%% drop in unit sales. The driver is an 81%% increase in average selling prices as AAA titles arrive on Switch 2. Here's what it means for the gaming industry.
FF7 Remake Part 3 director Naoki Hamaguchi explains in detail why launching on PS5, PC, Xbox, and Switch 2 simultaneously won't compromise visual quality — with PC as the lead development platform and a top-down optimization approach for each console.
Hands-on report from the Pokémon Champions preview event, held ahead of its April 8 launch. The removal of IVs, PP adjustments, Mega Dragonite's Multiscale, Mega Froslass's Snow Warning, and producer Hoshino's plan to preserve Pokémon battles forever.
Bloomberg reports Nintendo is cutting Switch 2 production from 6M to 4M units this quarter after weak US holiday sales. We analyze the gap between booming Japanese software sales and slowing American demand, plus the semiconductor and tariff headwinds reshaping gaming's supply chain.
At the Famitsu Dengeki Game Awards 2025, FromSoftware's Switch 2 exclusive 'The Duskbloods' won Most Anticipated Title of 2026, beating GTA VI and Fire Emblem. Directed by Hidetaka Miyazaki, this 8-player PvPvE action game reflects Japan's deep trust in the studio and Nintendo's bold exclusive strategy.
Director Naoki Hamaguchi told AUTOMATON why Cloud's hair goes rough on Switch 2: each strand switches on and off at the pixel level every frame, designed to be averaged by TAA, which DLSS reconstructs badly. The FF7 Rebirth port, out June 3, 2026, adds a light blur weighted by strand flow and density.