Games

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Technology

Lunar Digital Twin REAL MOON Studio: A Japanese Game Studio Recreates the Moon's South Pole

Japanese Unreal Engine studio Historia has unveiled REAL MOON Studio, a lunar digital twin recreating a 240km by 240km stretch of the Moon's south pole. Built on joint research with JAXA, it lets engineers rehearse rover routes, preview camera shots, and plan lunar bases - a look at how game-engine technology is quietly joining the global Moon race.

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Capcom's AI Pitch to Wary Gamers: 'We Don't Use AI to Make Art'. Inside the 30,000 Monthly Hours of Automated Testing on Monster Hunter

Two key Capcom executives explained their AI strategy to 4Gamer: 3,000 hours of QA collapsed to 72 hours by AI, 30,000+ hours of monthly autonomous playtesting, and a three-layer architecture combining Google's Gemini with Capcom's own art-director models. As the DLSS 5 backlash and ResetEra debates continue, here's why Capcom insists AI is for releasing creator potential, not making art, and why its no-AI-assets pledge predates the Nvidia row rather than answering it.

Entertainment & Culture

Pokemon TCG Japan Adds National ID Verification to Block Scalpers: Overseas Collectors Caught in the Net

From August 2026, The Pokemon Company will use Japan's My Number national ID card to verify identity for Pokemon Center Online lotteries and select official tournaments. It's a hard counter to scalpers and impersonators, and an unintended wall against overseas collectors who have long worked around the system. Here's what changes.

Entertainment & Culture

Yoshi and the Mysterious Book Runs on Unreal Engine 5: Nintendo's First UE5 Title Tests the Switch 2

Nintendo's first-party Switch 2 title 'Yoshi and the Mysterious Book' is reportedly built on Unreal Engine 5, a first for any Nintendo-published game. We unpack how dataminers cracked the case, why Switch 2's UE5 performance has been a worry, what this means for future ports, and whether this small platformer is quietly Nintendo's biggest engine pivot yet.

Entertainment & Culture

Switch 2 Effect Hits the Supply Chain: Japanese Distributor Happinet Reports 772% Surge in Game Segment Profit

Japanese toy, video and game distributor Happinet reported its FY26 results, with video game segment profit surging 772% year-over-year to 2.2 billion yen (about $14 million). Behind the spike: Nintendo Switch 2 and its software lineup, plus the ripple effect of a console generation transition through Japan's entire game distribution ecosystem. Here's what was happening behind Nintendo's 19.86 million unit sell-through.