Mitsui Fudosan, Canada's Moment Factory, and The Pokémon Company International unveil a touring immersive experience that casts visitors as real Pokémon Trainers, debuting in Europe in spring 2027. Here's how it differs from Pokémon Centers and PokéPark, why it starts in Europe, and what fans hope for.
Japanese Unreal Engine studio Historia has unveiled REAL MOON Studio, a lunar digital twin recreating a 240km by 240km stretch of the Moon's south pole. Built on joint research with JAXA, it lets engineers rehearse rover routes, preview camera shots, and plan lunar bases - a look at how game-engine technology is quietly joining the global Moon race.
M2, the studio beloved by retro shoot 'em up fans, has cancelled Ubusuna, a shmup it spent 12 years building. The reason: the departure of Hiroshi Iuchi, the creator of Ikaruga and Radiant Silvergun. Here is what the cancellation means, and what it says about Japan's shrinking shmup scene.
INSOMNIA, an esports club in Tokyo's Sumida ward, has launched INS×LAB, a joint research project with the University of Tokyo and other institutions. It pairs gaze-tracking cognitive science with sleep-log and acupuncture-based conditioning to make winning scientifically repeatable.
Top shareholder Oasis Management is pushing to remove KADOKAWA CEO Takeshi Natsuno, triggering a full proxy fight ahead of the June 24 shareholder meeting. We break down the arguments over an 89% EPS drop, the 'isekai over-reliance' critique, and FromSoftware's monetization, and check how our earlier predictions held up.
Two key Capcom executives explained their AI strategy to 4Gamer: 3,000 hours of QA collapsed to 72 hours by AI, 30,000+ hours of monthly autonomous playtesting, and a three-layer architecture combining Google's Gemini with Capcom's own art-director models. As the DLSS 5 backlash and ResetEra debates continue, here's why Capcom insists AI is for releasing creator potential, not making art, and why its no-AI-assets pledge predates the Nvidia row rather than answering it.
From August 2026, The Pokemon Company will use Japan's My Number national ID card to verify identity for Pokemon Center Online lotteries and select official tournaments. It's a hard counter to scalpers and impersonators, and an unintended wall against overseas collectors who have long worked around the system. Here's what changes.
Shueisha Games — the gaming arm of Japan's iconic Weekly Shonen Jump publisher — has reopened a worldwide pitch program with one striking condition: you don't need to be a game developer. Just a proposal and a portfolio. Here's what the deal actually looks like.
Free iOS collection ONE-DOT GAMES, built on the minimalist concept Kenji Eno (D, Enemy Zero) left behind in 2009, launched on May 17, 2026. University students who never knew him are now carrying the torch.
Nintendo's first-party Switch 2 title 'Yoshi and the Mysterious Book' is reportedly built on Unreal Engine 5, a first for any Nintendo-published game. We unpack how dataminers cracked the case, why Switch 2's UE5 performance has been a worry, what this means for future ports, and whether this small platformer is quietly Nintendo's biggest engine pivot yet.
Japanese toy, video and game distributor Happinet reported its FY26 results, with video game segment profit surging 772% year-over-year to 2.2 billion yen (about $14 million). Behind the spike: Nintendo Switch 2 and its software lineup, plus the ripple effect of a console generation transition through Japan's entire game distribution ecosystem. Here's what was happening behind Nintendo's 19.86 million unit sell-through.