Esports expands to a record 11 disciplines and 13 titles at September's Aichi-Nagoya Asian Games. With KONAMI just signed as an official supplier, here's the full lineup (Pokémon UNITE, eFootball, Gran Turismo 7, the SF6/Tekken/KOF team event) plus why the IOC's 2027 Olympic Esports Games just unraveled.
Capcom announced FY2026 results with record net sales of 195.3 billion yen and operating profit of 75.3 billion yen, marking nine consecutive years of record profits across all earnings categories and eleven straight years of 10%-plus operating profit growth. Resident Evil Requiem sold 6.91 million units at series-fastest pace, while total annual game sales hit a record 59.07 million units. The dual-engine strategy of new releases plus catalog repeat sales is working remarkably well.
Four months after exiting Bandai Namco, Tekken series director Katsuhiro Harada has launched VS Studio SNK, with his longtime rival SNK as parent company but explicitly not as a wholly owned subsidiary. We look at the 90s-spirited mission, the Yonemori and Oda reunion, and the divided fighting game community reaction, including the Saudi ownership question r/Fighters can't stop debating.
Japan's Coast Guard has released free Minecraft world data recreating Japan's surrounding seafloor, including the 10,920m Challenger Deep in the Mariana Trench. Released for Marine Safety Day on May 12, 2026, the world is available for both Java and Bedrock editions.
SEGA Sammy officially confirmed the cancellation of its 'Super Game' initiative in its FY2026 earnings, ending a 5-year plan to build a live-service mega-title aimed at 100 billion yen in lifetime sales. We break down why Sonic Rumble Party underperformed, why Rovio took another impairment hit, how 100+ developers were shifted to mainstay IP full games like Like a Dragon and Sonic, and how this fits the broader collapse of the GaaS gold rush following Concord, Suicide Squad, and Sony's own cancellations.
SEGA Sammy Holdings reported its FY2026 results: record revenue of 487.5 billion yen ($3.1B, +13.7% YoY) was wiped out by 58.8 billion yen in special losses tied to Rovio Entertainment (Angry Birds) and Stakelogic, producing the company's first net loss in 11 years. We unpack the impairment, the international community's skepticism about the 776 million-dollar Rovio acquisition, the deprioritization of F2P, the redeployment of 100+ developers onto full-game projects, and SEGA's bet on four new mainstay-IP titles ahead of Sonic's 35th anniversary.
Koei Tecmo Holdings reports record-breaking FY2026 results with revenue of ¥88.3B and ordinary profit of ¥57.0B. Of that, roughly ¥16.4 billion ($105M) came from financial market operations—an investment income stream that rivals many companies' core business profits. Nioh 3 (now at 10M cumulative series sales), Pokémon's hidden hit Pokopia, and Hyrule Warriors: Age of Imprisonment drove the gaming side. Yet the company forecasts a 27.6% net income decline next year due to expanded human capital investment.
MAGES. has officially announced no streaming or let's plays will be permitted for STEINS;GATE RE:BOOT, launching August 20, 2026. Console share features are restricted to private use only. What Western streamers and visual novel fans need to know — including the 2023 case where Japan's first arrest over a game stream was for a Steins;Gate game.
EVO Japan 2026 drew a record 34,000 attendees, with Street Fighter 6 setting a Guinness World Record at 7,168 entrants and ZETA DIVISION's Yamaguchi becoming the first Japanese SF6 champion. Full international FGC report including MenaRD's Kemonomichi context, the Hokuto no Ken sidebracket pulling 10K viewers, and what r/FGC was actually saying.
Konami Group reports record-breaking FY2026 results—revenue ¥493.6B, net income ¥100B, third consecutive year of record highs—and unveils a stacked 2026 lineup: Castlevania: Belmont's Curse, Silent Hill Townfall, Metal Gear Solid Master Collection Vol. 2, Suikoden revival, and aggressive Switch 2 deployment.
Nintendo sold 19.86 million Switch 2 units in about ten months, the fastest start of any hardware it has made. On the same day, it announced a 10,000 yen price hike for Japan effective May 25, plus $50 increases in the US and Canada from September 1. Japan's 20% jump beats the 11% in the US and lands nearly four months sooner. Why Japan went first and hardest: AI-driven memory prices, a weak yen, and an arbitrage gap that made the domestic model a reseller target.