Two key Capcom executives explained their AI strategy to 4Gamer: 3,000 hours of QA collapsed to 72 hours by AI, 30,000+ hours of monthly autonomous playtesting, and a three-layer architecture combining Google's Gemini with Capcom's own art-director models. As the DLSS 5 backlash and ResetEra debates continue, here's why Capcom insists AI is for releasing creator potential, not making art, and why its no-AI-assets pledge predates the Nvidia row rather than answering it.
From August 2026, The Pokemon Company will use Japan's My Number national ID card to verify identity for Pokemon Center Online lotteries and select official tournaments. It's a hard counter to scalpers and impersonators, and an unintended wall against overseas collectors who have long worked around the system. Here's what changes.
Shueisha Games — the gaming arm of Japan's iconic Weekly Shonen Jump publisher — has reopened a worldwide pitch program with one striking condition: you don't need to be a game developer. Just a proposal and a portfolio. Here's what the deal actually looks like.
Free iOS collection ONE-DOT GAMES, built on the minimalist concept Kenji Eno (D, Enemy Zero) left behind in 2009, launched on May 17, 2026. University students who never knew him are now carrying the torch.
Nintendo's first-party Switch 2 title 'Yoshi and the Mysterious Book' is reportedly built on Unreal Engine 5, a first for any Nintendo-published game. We unpack how dataminers cracked the case, why Switch 2's UE5 performance has been a worry, what this means for future ports, and whether this small platformer is quietly Nintendo's biggest engine pivot yet.
Japanese toy, video and game distributor Happinet reported its FY26 results, with video game segment profit surging 772% year-over-year to 2.2 billion yen (about $14 million). Behind the spike: Nintendo Switch 2 and its software lineup, plus the ripple effect of a console generation transition through Japan's entire game distribution ecosystem. Here's what was happening behind Nintendo's 19.86 million unit sell-through.
Esports expands to a record 11 disciplines and 13 titles at September's Aichi-Nagoya Asian Games. With KONAMI just signed as an official supplier, here's the full lineup (Pokémon UNITE, eFootball, Gran Turismo 7, the SF6/Tekken/KOF team event) plus why the IOC's 2027 Olympic Esports Games just unraveled.
Capcom announced FY2026 results with record net sales of 195.3 billion yen and operating profit of 75.3 billion yen, marking nine consecutive years of record profits across all earnings categories and eleven straight years of 10%-plus operating profit growth. Resident Evil Requiem sold 6.91 million units at series-fastest pace, while total annual game sales hit a record 59.07 million units. The dual-engine strategy of new releases plus catalog repeat sales is working remarkably well.
Four months after exiting Bandai Namco, Tekken series director Katsuhiro Harada has launched VS Studio SNK, with his longtime rival SNK as parent company but explicitly not as a wholly owned subsidiary. We look at the 90s-spirited mission, the Yonemori and Oda reunion, and the divided fighting game community reaction, including the Saudi ownership question r/Fighters can't stop debating.
Japan's Coast Guard has released free Minecraft world data recreating Japan's surrounding seafloor, including the 10,920m Challenger Deep in the Mariana Trench. Released for Marine Safety Day on May 12, 2026, the world is available for both Java and Bedrock editions.
SEGA Sammy officially confirmed the cancellation of its 'Super Game' initiative in its FY2026 earnings, ending a 5-year plan to build a live-service mega-title aimed at 100 billion yen in lifetime sales. We break down why Sonic Rumble Party underperformed, why Rovio took another impairment hit, how 100+ developers were shifted to mainstay IP full games like Like a Dragon and Sonic, and how this fits the broader collapse of the GaaS gold rush following Concord, Suicide Squad, and Sony's own cancellations.