Fumito Ueda, the creator of ICO and Shadow of the Colossus, revealed gen ATLAS at Summer Game Fest 2026: a sci-fi action game about piloting a giant robot on a ruined planet, his first title in a decade and his first ever to leave PlayStation.
Summer Game Fest 2026 turned into a parade of Japanese blockbusters: the FF7 remake trilogy's finale 'Liberation,' a Resident Evil Code Veronica remake, a massive Monster Hunter Wilds expansion, and Tifa joining Street Fighter 6. Here's the rundown for overseas players.
Shionogi has launched EndeavorRide, Japan's first prescription video game for childhood ADHD, covered by public health insurance. We unpack the Phase 3 results, the rise and fall of the US original EndeavorRx, and why a healthcare system can decide whether a game-as-medicine lives or dies.
On June 5, Capcom published the Q&A summary from its May 13 earnings briefing. Executives said they are weighing a sequel to Pragmata, the brand-new IP that sold 2 million copies in 16 days, restated their line that creativity stays in human hands while AI handles routine work, explained why console price hikes aren't in their plan, and detailed the catalog strategy behind a Resident Evil series that just passed 200 million lifetime units.
Tekken 8 game director Kohei Ikeda has left Bandai Namco after 20 years, the third series lead to exit in roughly nine months after Katsuhiro Harada. We unpack his career, what his statement does and doesn't say, the backdrop of fan backlash, and whether he'll reunite with Harada at VS Studio SNK.
SNK has told 4Gamer that its Metal Slug 30th Anniversary Project is not a one-year celebration but the start of a long-term franchise rebuild. Three staff, led by chief producer Naoto Abe, opened up about the new game's direction (home consoles and PC), behind-the-scenes development lore (the tank was originally the player character), and how they plan to turn a beloved arcade icon into SNK's number-one brand. Here is what overseas fans need to know.
Katsuhiro Harada launched VS Studio under SNK. Shinji Mikami's Unbound was absorbed by Korea's SHIFT UP. Daisuke Taka burned through his savings to go solo. As Japan's most celebrated game creators strike out on their own, the capital keeping them afloat is overwhelmingly Saudi and Korean. Here's why Japan's own giants can't fund their stars, and why foreign money can.
Mitsui Fudosan, Canada's Moment Factory, and The Pokémon Company International unveil a touring immersive experience that casts visitors as real Pokémon Trainers, debuting in Europe in spring 2027. Here's how it differs from Pokémon Centers and PokéPark, why it starts in Europe, and what fans hope for.
Japanese Unreal Engine studio Historia has unveiled REAL MOON Studio, a lunar digital twin recreating a 240km by 240km stretch of the Moon's south pole. Built on joint research with JAXA, it lets engineers rehearse rover routes, preview camera shots, and plan lunar bases - a look at how game-engine technology is quietly joining the global Moon race.
M2, the studio beloved by retro shoot 'em up fans, has cancelled Ubusuna, a shmup it spent 12 years building. The reason: the departure of Hiroshi Iuchi, the creator of Ikaruga and Radiant Silvergun. Here is what the cancellation means, and what it says about Japan's shrinking shmup scene.
INSOMNIA, an esports club in Tokyo's Sumida ward, has launched INS×LAB, a joint research project with the University of Tokyo and other institutions. It pairs gaze-tracking cognitive science with sleep-log and acupuncture-based conditioning to make winning scientifically repeatable.