Games

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Tech & Science

Capcom's AI Pitch to Wary Gamers: 'We Don't Use AI to Make Art' — Inside the 30,000 Monthly Hours of Automated Testing on Monster Hunter

Two key Capcom executives explained their AI strategy to 4Gamer: 3,000 hours of QA collapsed to 72 hours by AI, 30,000+ hours of monthly autonomous playtesting, and a three-layer architecture combining Google's Gemini with Capcom's own art-director models. As the DLSS 5 backlash and ResetEra debates continue, here's why Capcom insists AI is for 'releasing creator potential', not making art.

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Entertainment & Culture

Pokemon TCG Japan Adds National ID Verification to Block Scalpers — Overseas Collectors Caught in the Net

From August 2026, The Pokemon Company will require Japan's My Number national ID card to verify identity for Pokemon Center Online lotteries and select official tournaments. It's a hard counter to scalpers and impersonators — and an unintended wall against overseas collectors who have long worked around the system. Here's what changes.

Entertainment & Culture

Yoshi and the Mysterious Book Runs on Unreal Engine 5: Nintendo's First UE5 Title Tests the Switch 2

Nintendo's first-party Switch 2 title 'Yoshi and the Mysterious Book' is reportedly built on Unreal Engine 5 — a first for any Nintendo-published game. We unpack how dataminers cracked the case, why Switch 2's UE5 performance has been a worry, what this means for future ports, and whether this small platformer is quietly Nintendo's biggest engine pivot yet.

Entertainment & Culture

Switch 2 Effect Hits the Supply Chain: Japanese Distributor Happinet Reports 772% Surge in Game Segment Profit

Japanese toy, video and game distributor Happinet reported its FY26 results, with video game segment profit surging 772% year-over-year to 2.2 billion yen (about $14 million). Behind the spike: Nintendo Switch 2 and its software lineup, plus the ripple effect of a console generation transition through Japan's entire game distribution ecosystem. Here's what was happening behind Nintendo's 19.86 million unit sell-through.

Entertainment & Culture

Capcom FY2026 Earnings: Resident Evil Requiem Hits 6.91M, Catalog Sales Drive 9th Straight Record Profit

Capcom announced FY2026 results with record net sales of 195.3 billion yen and operating profit of 75.3 billion yen, marking nine consecutive years of record profits across all earnings categories and eleven straight years of 10%-plus operating profit growth. Resident Evil Requiem sold 6.91 million units at series-fastest pace, while total annual game sales hit a record 59.07 million units. The dual-engine strategy of new releases plus catalog repeat sales is working remarkably well.

Entertainment & Culture

Tekken's Harada Founds VS Studio SNK: 31-Year Tekken Veteran Reunites With Old Rivals to Build New Fighting Games

Just four months after exiting Bandai Namco, Tekken series director Katsuhiro Harada has launched VS Studio SNK with longtime rival SNK as parent company. We unpack the 90s-spirited mission, the Yonemori/Oda reunion, and the divided fighting game community reaction—including the Saudi ownership question r/Fighters can't stop debating.