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Entertainment & Culture

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Entertainment & Culture

Saint Seiya Tenkai-hen Launches: Six-Chapter Heaven Arc Begins, Plus a 40th Anniversary Art Show in 2027

Masami Kurumada's Saint Seiya Tenkai-hen launched May 14, 2026 in Weekly Shonen Champion #24 with a cover and color opening. Chapter 1 featured Saori, Seiya, and a new figure called Kale. The six-chapter first series wrapped in issue #29 on June 18, with the next series set to resume in winter, and a 40th anniversary art exhibition confirmed for 2027. Official English and Spanish editions remain unannounced, since the title runs at Akita Shoten rather than Shueisha.

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Entertainment & Culture

ATARASHII GAKKO! Lands in Latin America: Chile, Brazil, Mexico Tour with Primavera Sound São Paulo Debut

Japan's sailor-uniformed quartet ATARASHII GAKKO! heads to Latin America for the first time in December 2026. The tour spans Santiago's Teatro Caupolican, a debut at Brazil's Primavera Sound Sao Paulo, and a 6,800-capacity solo show at Mexico City's Velodromo Olimpico, their largest overseas headline date yet. A look at how the 88rising-signed group got from Coachella to Interlagos.

Entertainment & Culture

Capcom FY2026 Earnings: Resident Evil Requiem Hits 6.91M, Catalog Sales Drive 9th Straight Record Profit

Capcom announced FY2026 results with record net sales of 195.3 billion yen and operating profit of 75.3 billion yen, marking nine consecutive years of record profits across all earnings categories and eleven straight years of 10%-plus operating profit growth. Resident Evil Requiem sold 6.91 million units at series-fastest pace, while total annual game sales hit a record 59.07 million units. The dual-engine strategy of new releases plus catalog repeat sales is working remarkably well.

Entertainment & Culture

Demon Slayer Studio ufotable Buys 98-Year-Old Bank in Tokushima: A New Pilgrimage Hub for Global Fans

ufotable, the studio behind Demon Slayer: Infinity Castle Chapter 1 and its ¥117.9 billion worldwide gross, announced on May 11, 2026 the acquisition of a 98-year-old former Mizuho Bank building in Tokushima. The 1928 structure, which survived the WWII firebombing of the city, will become a new entertainment hub and could turn into the next must-visit destination for global Demon Slayer fans making the pilgrimage to Japan.

Entertainment & Culture

Number_i's First-Ever Fan Meeting: How the Globally Expanding J-Pop Trio Is Crafting Love Letters to Their Fans 'iLYs' in Osaka and Tokyo

Number_i, the trio of Sho Hirano, Yuta Jinguji and Yuta Kishi, all former King & Prince members, are holding their first-ever fan meeting: three shows at Osaka-jo Hall on July 21 and 22, and five at TOYOTA ARENA TOKYO from August 25 to 27. Tickets went out by fan club lottery only, with facial recognition at the door. While expanding globally through Coachella and a WME deal, the trio keeps finding new ways to deliver love to the fans they call iLYs.

Entertainment & Culture

Tekken's Harada Founds VS Studio SNK: 31-Year Tekken Veteran Reunites With Old Rivals to Build New Fighting Games

Four months after exiting Bandai Namco, Tekken series director Katsuhiro Harada has launched VS Studio SNK, with his longtime rival SNK as parent company but explicitly not as a wholly owned subsidiary. We look at the 90s-spirited mission, the Yonemori and Oda reunion, and the divided fighting game community reaction, including the Saudi ownership question r/Fighters can't stop debating.

Entertainment & Culture

Yonezu's 'Peace Sign' Earns RIAA Gold: First Artist Ever with 3 Japanese-Language Certifications, Crowning My Hero Academia's 10th Anniversary

Kenshi Yonezu's 'Peace Sign', the My Hero Academia Season 2 opening theme, was certified Gold by the RIAA in May 2026. Following 'KICK BACK' (Gold and Platinum), this is his third RIAA certification, making him the only artist ever to receive three certifications for Japanese-language songs. We look at the milestone, its overlap with the anime's 10th anniversary year, and the 2025 JUNK world tour that drew 440,000 fans.

Entertainment & Culture

SEGA Officially Cancels 'Super Game': How a $640M Live-Service Mega-Project Collapsed and What It Means for Sonic, Like a Dragon, and the GaaS Era

SEGA Sammy officially confirmed the cancellation of its 'Super Game' initiative in its FY2026 earnings, ending a 5-year plan to build a live-service mega-title aimed at 100 billion yen in lifetime sales. We break down why Sonic Rumble Party underperformed, why Rovio took another impairment hit, how 100+ developers were shifted to mainstay IP full games like Like a Dragon and Sonic, and how this fits the broader collapse of the GaaS gold rush following Concord, Suicide Squad, and Sony's own cancellations.