Capcom's AI Pitch to Wary Gamers: 'We Don't Use AI to Make Art'. Inside the 30,000 Monthly Hours of Automated Testing on Monster Hunter
Two key Capcom executives explained their AI strategy to 4Gamer: 3,000 hours of QA collapsed to 72 hours by AI, 30,000+ hours of monthly autonomous playtesting, and a three-layer architecture combining Google's Gemini with Capcom's own art-director models. As the DLSS 5 backlash and ResetEra debates continue, here's why Capcom insists AI is for releasing creator potential, not making art, and why its no-AI-assets pledge predates the Nvidia row rather than answering it.